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![]() Search order: If the -settingsDir option is set, that configuration file directory will take priority over any other configuration file directory. There is a command-line option -settingsDir which will set a new directory for the per-user configuration file location (added in v7.9.2). If you enable the Cloud settings, some per-user configuration files will go in the defined directory (including contextMenu.xml, shortcuts.xml, userDefineLang.xml, langs.xml, stylers.xml, and config.xml the userDefineLang\ subfolder can be placed there as well, though it won’t be created by default when the Cloud settings folder is first populated). The ? menu’s Debug Info will show Local mode: ON for a portable version.) (An installation is treated as “portable” if the zero-byte doLocalConf.xml file is present alongside the notepad .exe executable. In a portable installation, the configuration files all go in the same directory as the notepad .exe executable (or the appropriate subdirectory), and there is no per-user configuration location. When Notepad is looking for shortcuts, stylers and themes, function list definitions, and user defined language definitions, it will try to read from the per-user directory if the right file isn’t found there, then it will check machine-wide configuration files. (For a refresher course on %AppData%, see the Community Forum FAQ’s %AppData% entry.) The machine-wide configuration files go in the executable directory (so usually c:\program files\notepad \). In a standard installation, the per-user configuration files go in %AppData%\Notepad \. So if you open up the configuration file after you have changed the preference but before you have exited Notepad , you will not see that change reflected in the file yet. But this also means that, when you make a change using Notepad menus and dialogs (like changing a preference, or saving a macro), your change will not be written to the configuration file until Notepad exits. Please note that Notepad writes the configuration files when it exits, which is why the Editing Configuration Files section below says that Notepad may overwrite your changes. Adding keywords to a language, because the new language version isn’t matched yet. ![]()
![]() ![]() METAL SLUG XX was originally released on PlayStation®Portable in 2009 and PlayStation®4 in 2018 as part of the classic 2D run-and-gun action shooting game series from SNK, and now returns to service with graphics upscaled to 1080p and 4k screen resolution support! You get some pretty awesome combat machines, but you can also ride camels, ostriches and elephants, all equipped with the trademark Gatling gun. Get your weapons ready to shot and start your fight through a classic game! Insert Duke Nukem 3D Engine File into: ~/.METAL SLUG XX is an Action game for PC published by SNK CORPORATION in 2019. Insert Wolfenstein 3D Engine File into here:, ~/.ecwolf/ Insert Descent 2 file into: ~/.d2x-rebirth/įalls back to shareware version with no filesĬopy diabdat.mpq (all lowercase) from your CD, or GoG install folder to: /media/home/.local/ share/diasurgical/ devilution/ diabdat.mpqĪ remake of the Sega Arcade Classic FroggerĪ game about throwing poo at your neighbour Insert Descent 1 file into: ~/.d1x-rebirth/įalls back to shareware version with no files, currently doesn't have working controls WAD for Doom / Heretic / Hexen / StrifeĪ vertically scrolling shoot 'em up in 1 Rebirth Insert TOS OutRun (sitdown/upright, Rev B) into: ~/.cannonball/rom Needs game files as well as audio files, check the manual of the OPK for more informationĪ really bloody worms like 2D Puzzle-Game about stacking blocks Original BANK* and MEMLIST.BIN files must be put in: ~/.aw/Ī retro style platform arcade game in the spirit of Mario 3 Wonderswan (B/W, Resources (Skins, palettes, cheats, etc) ProjectĪ remake of the Atari ST Original Airball (Optional) insert the Bios(gba_bios.bin) in here: ~/.gpsp/gba_bios.bin Insert Amiga 500 Kickstart ROM(kick.rom) in here: ~/.uae4all/Ĭ64(DTV), C128, CBM-II, PET, plus4, Aalto ROMs, saves and per-game config rea/write from/to TOS 1.04 UK ROM into: ~/.DCaSTaway/bios/romīIOS files should locate in ~/.config/np2kai (or np21kai)īased on Scummvm v2.2git (2020), supports Blade OPK (Optional) insert PCE Super System Card 3 Bios(syscard3.pce in here: OPK (Optional) insert BIOS (1001.bin) here: OPK Insert BIOS (neocd.bin) in here: ~/.neo4all/ and games (*.cue / *.img / *.sub) in here: OPK Insert RTP-files into either: ~/.easyrpg/rtp2k for RPG Maker 2000 or ~/.easyrpg/rtp2k3 for RPG Maker OPKĭisk System games need Disk System Bios(disksys.rom) in here: ~/.fceux/ If you're one of the developers of unknown OPKs let us know so we can add you!įor more information about shortcuts and other things, we like to refer you to our WikiĪtari Atari 5200 Bios(5200.rom in here: OPK If you know of any newer versions or games that were just released, let us know on our Discord-Channel! We try to keep this as up to date as possible, but with multiple versions and different Forks it can be hard to keep up sometimes. Save files will be located in here: media/data/local/home/.YourEmulatorOrGame most of the time! You will find more information about that on the indivual entries for the game or emulator. ![]() Metadata needed for some Emulators and games will most likely need to go in here: media/data/local/home. ![]() Certain Games and Emulators are made with the second stick of the RG350 in mind and my not work as well on other systems. Some Games were originally made for the GCW0 which had swapped the X and Y Button, so it may be, that you will have to swap those as well in some games. With most emulators you will be able to pick your ROMs through the built in explorer, but it is recommended to put your ROMs into the roms folder of your SD-Card. List of software packages available for OpenDingux handhelds (RG350, PocketGO2.), along with their maintainer, project status, and link to the project page itself (for reporting issues)Įmulators and Games go into media/data/apps if you want to store them on your internal storage or into the apps folder of your SD-Card, located in media/sdcard when inserted into the device and connected via FTP/SFTP. ![]() ![]() This saves you time and stop you from having to change the picture yourself. The ability to change it so it automatically changes the picture on a daily basis is a great option. There are a lot more images available now on your Chromebook, which is great because I do like to change my wallpaper regularly. Another great way to customise your Chromebook. You can also change your Chromebook desktop wallpaper in the new hub. This is a really cool feature to add a little more customisation to your Chrome OS computer. You also have the option to take a picture from your webcam or to even create a very small animated video using your webcam. Most of these are animated, which is nice to see when you’re logging into your Chromebook in the morning. You can choose from the selection of ready-made avatars, which are really cool and I’m sure you’ll find one suitable. These are really useful to identify the different Google accounts that may be registered on your Chromebook. When you log in to your Chromebook you’ll see the avatar image appear. Your Chromebook avatar is the image that is used for your Google account. The first option is the ability to change your avatar. ![]() This is a much better way to display the options we have to customise our Chromebooks. Once you enter the new Chromebook customisation hub you have all the different options available. It also makes it much easier to navigate to different areas of the menu without having to go back to the beginning. This is a much nicer way of presenting menus and knowing where you are is a huge advantage. It’s very similar to how you have breadcrumbs on a website, which shows you exactly where you are. You can access all the customisation options from one menu on your Chromebook The current personalisation options are not the best for navigating, so I’m really happy they’ve put some time to ensure navigating the new hub is easier. Being able to navigate to different menus easily is really important. The first thing I noticed about the new customisation hub is how easy it is to navigate. New Chrome OS customisation Hub navigation You would then need to search for the flag, which is called Personalization Hub UI, and enable it. To do that you would need to open a new Chrome browser, and type in the address bar chrome://flags. You will be able to use the new customisation hub by enabling a Chrome OS flag. However, Once we reach either Chrome OS 101 or 102 in the stable channel. I’m unsure when this will be available as default. Also, when you come out of the developer channel you will lose any files on your Chromebook. For most people, I would not recommend using the developer channel because it can be unstable. Once in the developer channel, you need to enable a flag. ![]() New Chrome OS customisation hubĪt the moment you can only access the customisation hub in the developer channel. We only got access to a Chromebook screensaver a little over a year ago, so it’s great to see the team has been working on offering more with animated screensavers. One of the biggest changes is the ability to add an animated screensaver, which is something not yet available. This is much better than the current setup where you’ve got three different categories. Firstly, it’s much easier to navigate because all customisation is now under one section or hub. ![]() I’ve taken a look at how it will look on my developer laptop and I’m really impressed with it. Not only that, new features will be available such as animated screensavers. Everyone loves to customise their Chromebook and this new hub will make it easier. I’m really excited about the new personalisation hub that is coming to Chrome OS. ![]() ![]() The only thing Apple recommends is to make a full backup of your data, format the hard drive, reinstall the operating system, and then recover the files. The macOS does not provide a tool for defragmenting the hard drive. However, even in such cases, Mac’s slow performance happens so rarely that the defragmenters have never been included in the standard set of Apple utilities. Such files are very susceptible to fragmentation and can be difficult to eliminate automatically. This means that the hard disk can be clogged with video and audio files or various large projects of programs such as Logic Pro, Final Cut Pro, Photoshop. You have an old Mac with an old hard drive, which you use for professional work with video or audio.The only exception where you may need to defragment Mac is the following circumstance: The MacOS is designed in such a way that it “takes care” of all the files on your computer, so you do not need to worry about it. Thus, there is no need for Mac disk defrag. These drives have their own automatic process – TRIM, which performs all the debug process functions on the SSD. Moreover, Apple computers use SSD hard drives that have a different algorithm to eliminate fragmentation. The main purpose of this component is to automatically prevent fragmentationof disk storage. Unlike Microsoft, Apple uses the HFS+ (Hierarchical File System), which provides a special function Hot File Adaptive Clustering, or HFC. The procedure can take quite a long time however, it helps to optimize the computer’s performance. That’s why the Windows OS requires defragmentation every few months. The Microsoft file systems use the classic FAT and the more modern NTFS, which do not provide built-in mechanisms to combat fragmentation. As a result, defragmentation allows you to speed up your computer. ![]() In short, defragmentation removes the gaps between the recorded parts of the files, collecting them into a single whole part. The files on the hard disk are reorganized in such a way that the parts of one large file are stored side by side. Also, the disk wears out quickly due to the need for accessing the disparate sectors.ĭefragmentation is the reverse process. The fragmentation has some flaws, for example, your computer needs more time to find and read the information on the disk. This happens when the free space on the disk is presented in the form of small scattered fragments and it is impossible to save a large file on it. In this article, we will dive into the Mac defrag questions and tell you how to defrag a Mac hard drive.įragmentation is the process of splitting a large file into “fragments,” which are written to different sectors of the hard disk. If you switch from Windows to a Macintosh computer, you may wonder whether you need defragging your Mac for disk optimization. ![]() ![]() ![]() Lots of people want to work a four day week but the number of additional hours required under compressed hours can make it difficult to achieve. This makes the second week substantial and is similar to what someone working a four day week would need to do. For a 40 week, this would mean working 8 hours a day for the first week then 10 hours a day for the second week. Then in the second week, additional hours are worked over the fours days. This makes sense in terms of keeping work manageable as working many extended days can be exhausting.Īnother nine-day pattern is Five Day / Four Day where the first five days are worked at the normal contracted rate, say 8 hours. Generally, most people opt to add the additional time they must work to all nine days as this reduces the amount of increase to any particular day. The most common pattern is a nine-day fortnight, where an additional forty-five minutes to an hour is worked each day depending upon contact. Then click plus or minus on the additional hour’s input box to see how many days you have to work to be entitled to a day off based on your new daily amount.Īdditionally, it shows you how many additional minutes you need to work each day to work a compressed four day week or nine-day fortnight. How to use the compressed hour’s calculatorĮnter your contracted weekly hours and the calculator will provide your daily required working hours. The most common pattern we see is people working a nine-day fortnight as it only requires you to increase your daily hours by a small amount to accrue the time needed to take the day off. Our Compressed hour’s calculator lets you adjust how many hours you are willing to work to see how often you can take an extra day leave. ![]() To learn more about provisions for represented staff members please visit the Union-Management Relations website.Jump to section How to use the compressed hour’s calculator Compressed hours patterns Tips to keep your days off free from work Additional resourcesĬompressed hours are a great way to get more flexibility in your schedule. The Local 34 contract language for FlexTime work arangements addresses flexible work schedules for Clerical and Technical staff members represented by UNITE-HERE Local 34. There are no work schedule flexibility provisions for Service and Maintenance staff (represented by Local 35), Yale Police officers (represented by YPBA), Security officers (represented by YUSOA), and Cedarhurst teachers (represented by by Cedarhurst Professional Staff Chapter) given the nature of their work.
![]() ![]() You must decide if finding these caches is worth the added risk." Lotus: "I've detected three resource caches on this vessel, but Void interference is masking their location. Get to the entry portal and cut off their access so they can't come back." (mission start) Lotus: "The Grineer have learned how to force open the Void portal in this Orokin Derelict. There were also three Grineer resource caches hidden in the derelict that could be found, rewarding the Tenno with Void keys, Fusion Cores, rare resources, and Forma blueprints, but these were optional objectives.ĭuring the mission, the Lotus would give instructions on how to proceed. With the portal deactivated and Void key destroyed, the Tenno could head to extraction. After that, the Tenno would have 30 seconds to traverse the portal back into the derelict before the Device melted down and the portal closed. After killing them both, one of them would drop the Void key, which could be brought back to the Torsion Beam Device and used to reverse the portal polarity yet again and set the Device on overdrive. Further into Grineer territory, the Tenno would encounter the Grineer sisters Ven'kra Tel and Sprag. There, they would see the Torsion Beam Device used to force open the portal, but missing the Void key that operated it. After both consoles had been hacked and defended, the portal would be reversed, allowing the Tenno to cross over to the Grineer base on the other side. The console would need to be defended from both the Infested and the Frontier Grineer coming through the portal. Upon hacking a console, it would begin reversing the portal polarity, a process which took about 40 seconds per console. ![]() In the room were two Orokin consoles which needed to be hacked. ![]() The Tenno were directed to find a large room with a Void portal, which the Grineer were using to enter the derelict. The Gate Crash mission took place on the Orokin Derelict tileset, with Infested enemies. On Earth, there was a new mission titled "Gate Crash". Cumulative exposure to the keys will have detrimental effects on your health, shields and warframe abilities. Our ability to recover Archwing fragments depends on it.Ĭareful, Tenno. We must destroy his access to these portals. To do this, Vay Hek is using Void keys and Torsion Beam Generators to force open Orokin portals. The Grineer have also learned about the Archwing technology and they are determined to destroy all traces of it before we find it. We now know that more information exists and we must look for it in Orokin Derelicts locked in the Void. Much of it is corrupt, but what little it does reveal is invaluable. We have reviewed Baro Ki'Teer's Archwing datamass. Upon logging in, Tenno received an inbox message from the Lotus. On Wednesday (17 September), the event began with the release of Update 14.7 and was set to run for a week. Vay Hek: "Grineer! It is my duty to inform you of more Tenno arrogance! The criminal Lotus is planning to unearth ancient technology to be used against us! Will we stand by while they threaten our victory? No! We will not allow them to dig up ghosts of the past! We will go to the Void! We will find what they seek! And we will turn every last shred of this "Archwing" technology into dust! You will be led by pairs of my newest, most vicious clones! Go now! For the Queens!" It consisted of Vay Hek speaking into the camera, delivering propaganda. ![]() On Wednesday (17 September), a video titled Vay Hek's Warning was released. ![]() ![]() ![]() He recently moved to San Francisco from Iowa and studies history at the local community college. Charlie Murphy - Charlie is a young man who is helping Rose with renovations on the mansion.Could she be faking these hauntings to bring in guests? Is she also somehow involved in these so-called accidents? She thinks advertising the mansion as haunted and holding traditional séances for the guests staying at the mansion will bring in much business. She believes that the mansion is truly haunted and that the accidents are being caused by restless spirits. Abby has a fascination with the supernatural. When Rose's bid on the mansion was too low, Abby pitched in her savings to help her purchase it. Abby Sideris - Abby is a close friend of Rose and co-owner of the mansion.She's invested her entire life savings into the mansion, but is she reconsidering this venture? If so, how far will she go to regain her money? However, several accidents have caused her to worry about being able to open on time. She plans to open a bed and breakfast with her friend Abby. Rose Green - Rose is a friend of Hannah Gruen's who invited Nancy out to San Francisco to help her with some renovation work on her Victorian mansion.She is the only playable character in the game, which means the player must solve the mystery from her perspective. ![]()
![]() ![]() You actually really hit those evasive creatures most of the time and sometimes manage to nail them to the floor, where other guns just make them jump around and sometimes even without a gun in the team swordies might have trouble hitting them (without help). Magnus is really nice against wolvers, devilites and sometimes gremlins (healers, bombers). Wouldn't recommend it against gremlins unless maybe if your ping is really good (never had that sort of situation :P). Umbra alchemer is nice against the new jellies, if you buff it with some extra gear (chroma gear, gunslinger stuff.). You cannot pick a best gun until you know what situation(s) you're aiming to cover with that gun.Įlemental alchemers are great against zombies, phantoms, laser robos and gun puppies - practically most of the things you might not want to get close to if your shield is broken or you're low on hp (especially if you're using a cutter series main sword or something as suicidal). Where as most swords are all purpose, most guns have a specific situation(s) that will maximize their potential (max potential for a gun is passable damage in the game, anything less tends to be junk damage). Guns are not at all like swords which usually have normal damage or at most split damage with one element and normal damage (except for a few lines which have a pure elemental attribute). The pepperbox line isn't very good for swordsmen since you end up standing just as close to an enemy as you do when you use a sword but you can't move or turn and if your shots don't hit you end up doing terrible damage so it's usually better to just swing with a sword. On the other hand these guns are the only guns with a pure piercing attribute (if you go blitz with the autogun). Other guns like the autogun line or magnus line make you stand still while firing which could be a game breaker for you. If the point of your gun is to allow you to nail the stupid gremlin healers as they hang out in the middle of a pack of monsters, in a bed of spikes, or run away from you then an alchemer is not going to help (shadowtech might help, but then you don't get a status effect so a sentaza might actually be better for this case). The status effect can sometimes be helpful, but it doesn't make the weapon like it does with bombs. Carrying a gun like that around means that you should have a backup weapon for the other 2/3 of the monsters that you're going to be plugging away at for 5 minutes to get a kill. Because of the small clip and the low damage numbers coming from guns overall the alchemers are only truly useful when used against monsters that are weak to elemental (or shadow for shadowtech). The alchemers are completely specialized. Those kinds of guns are what I recommend to people looking for a side arm that needs to be used against just about any enemy. Both the antigua line of guns and the blaster line are good "all-around" guns that you can carry with you and expect fair damage on everything with. It's a little bit worse than normal damage in my opinion since normal damage is a flat line and the split damage from the antigua dips a little below the normal line since weakness to an element isn't as strong as resistance is, but the 6 shots mostly make up for this over the valiance except maybe on enemies completely resistant to the gun. The reason why I also recommend the antigua line of guns is that even though it won't deal the absolute best damage to monsters weak to it, it'll at least deal viable damage to things that are resistant to it. ![]() ![]() ![]() At the bottom of the screen are the tops of two lanterns. To access the fish, you need to get close to it as shown in the picture to the right. There is actually an elevator inside the fish. Continue on until you find a large fish-like structure. When at a fork inside the little structure, take the right path. Take not of the symbol and the sound it makes.Ĭoninue on the path. ![]() Turn to the left to see a little path down. (Needed for a very large puzzle later on.) Make a note of the sound the beetle makes as it flies away. Before going through the gate, look at the beetle on the right post. Take the right path and then the left toward the wood gate. Believe me, you'll be happy to have done this now rather than need an insane amount of backtracking. These values power movable sets of stairs later on in the game. ![]() Continue down the path to the end to find yet another value to turn. On the left will be some pipes and some steam billowing out. The five shapes represent the five islands of Riven. This is a small introduction to a very large puzzle later on. Before it curves left, notice the sign that shows five distinct shapes being connected to a circle. This will open the path to the (now open) gold dome. While facing the rotating room at the starting area, rotate the room twice more. We have one more thing to do before exploring. Press it twice to open a path to the start area. ![]() However, just like before, to the left of the doorway is another sliding switch. This will create openings where you are and to the area behind the gold dome. This will open Gate 2, toward the area behind the gold dome.īefore going back to the rotating room, turn to the right to find another button. To the left of the doorway to the rotating room is a sliding switch. Now we could have left this switch alone until we need it at the end of the game. (We still can't do anything with it of value.) Make sure to flip the switch down. Flipping the switch under it powers that up. You'll notice a picture of something that looks like a simplified version of the microscope-looking thing outside. Head along the path and through the room to some pipes. In this area you'll find a locked wooden gate. Turn back and head left down a set of stairs. This will move the openings to the "wooden gate" and "telescope power switch" areas. Press the button to the right of the door four times. We don't have to do anything now, but to make our lives easier later on, we'll do some things involving this room. If interested in the pictures in the gold scarabs in the room, see More Lore: The Temple Scarabs. One such button is to the right of the doorway from the top of the stairs. Pressing one of these buttons will rotate the room one-fifth of the way around, moving the two open doorways. The room itself rotates via buttons in a few locations. There are also three closed gates (gate 1, gate 2, and gate 3), one of which is blocking your path to the gold dome. At the start of the game, the doorways are where you are (the start area) and the gold dome. However, as you can see, there are only two doorways. This part of the island connections five different sections to this room. This takes a little explanation and a crudely-drawn picture. This room is our first puzzle of sorts that we'll revisit a few times. For major puzzles, there will be a hint system of sorts ranging from minor probes to a full walkthrough. The walkthrough will go through all minor puzzles with explanations. Some lore will give background information from Myst, and some will summarize various journals and such for those without the time to fully read/explore every inch of the isles. If interested, simply head to the relevant section of the guide to read about it. As not to disrupt the flow of the walkthrough, the guide will reference a lore that can be found at the end of this guide. This guide will include summaries of background lore. Please do not share or upload this guide anywhere without my permission. Nevertheless, I intend this guide to be a full walkthrough to the entirety of Riven for everyone interested in this wonderful game. I first played Riven upon its release in 1997 without having played Myst, which is not recommended as much of the lore refers to concepts from Myst. Welcome to my guide to Riven: The Sequel to Myst! ![]() |